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See:
Description
| Interface Summary | |
| MemoryFilter | This interface defines how classes that are used for manipulating memory on the fly must behave. |
| NesController | The interface all controller types must implement to be compatible with MonkeyNES. |
| Class Summary | |
| CpuRegister | This class represents an 8-bit CPU register. |
| CpuRegister16 | This class represents a 16-bit CPU register. |
| CpuState | This class represents a saved CPU state. |
| DefaultMemoryFilter | This class fulfills the MemoryFilter interface and does no translation of values. |
| DmaManager | This class manages DMA activity within the system. |
| ExecutedInstructionInfo | This class represents an instruction that was just executed by the CPU. |
| GameGenie | This class acts like the Game Genie (™ of Galoob) game enhancement device. |
| GameGenieCode | This class holds a translated code, and provides static methods for translating codes. |
| HighResolutionTimer | This is a hardware component representing the timing circuit in the NES. |
| InesRomHeader | This class represents the INES format ROM header. |
| NesCpu | This is the brain of the NES. |
| NesHardware | This represents the physical NES unit. |
| NesJoypad | This is the Original NES Joypad, a small square Joypad with 4-directional D-Pad, B and A buttons, and Start and Select buttons. |
| NesMainMemory | This is a main memory bank for the NES. |
| NesOpCodeTable | This class contains every shred of information available about every OpCode supported by the NES. |
| NesPalette | This class defines the built in 64 color palette of the NES. |
| NesPpu | This is the graphics processor of the NES. |
| NesRom | The NesRom class represents a physical NES game cartrige. |
| NesRomLoader | This is a helper class for loading a NesRom from the file system. |
| NesSpriteMemory | This is a sprite memory bank for the NES. |
| NesVideoMemory | This is a video memory bank for the NES. |
| PatternTableTile | This represents a single graphics tile from the pattern tables. |
| TimerMessage | This is a data transport class used as a message. |
The hardware package provides all the classes for each of the physical components of an NES.
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